The powerstanced moveset also needs a lot more hyperarmor, not more speed. It wouldn't make them significantly stronger in pvp, but would make them feel much more intuitive to play in general. Hammers can keep their higher poise break, but there is no reason axes shouldn't have just as much hyperarmor on their regular charged R2s. The hyperarmor that the mace has on its charged R2 attacks, that's what the entire axe class needs. The most reliable way to use charged attacks (excluding Iron Cleaver's amazing R2) without fear of getting staggered is in conjunction with War Cry, which requires a lot more setup to deal damage, compared to other weapons that are much faster and have more range. In Elden Ring, axes are supposed to specialize in using charged attacks, but they have no hyper-armor that would enable them to properly use this feature. In previous games they had high damage and stagger, to the point where they could stunlock, but were balanced by their slower speed, and somewhat predictable moveset. Increasing the attack speed is better than no buff at all, but it doesn't really help with the main weaknesses of axes, being their lack of range, stagger and poise. If From wants axes to be a decent weapon class, they have to stop trying to balance them like straight-swords.
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